Imports
System.IO
Imports
System.Drawing.Drawing2D
Public Class
Form1
Dim tile(5, 4) As Integer
Dim y(5) As Integer
Dim score As Integer = 0
Private Sub Form1_Load(sender As Object, e
As EventArgs) Handles MyBase.Load
Randomize()
For i As Integer = 0 To 4
For j As Integer = 0 To 3
tile(i, j) = 0
Next
Next
Dim r As Integer = Rnd() * 3
tile(4, r) = 1
r = Rnd() * 3
tile(3, r) = 1
r = Rnd() * 3
tile(2, r) = 1
r = Rnd() * 3
tile(1, r) = 1
r = Rnd() * 3
tile(0, r) = 1
y(0) = -120
y(1) = 0
y(2) = 120
y(3) = 240
y(4) = 360
Timer1.Enabled = True
End Sub
Private Sub Form1_MouseClick(sender As
Object, e As MouseEventArgs) Handles Me.MouseClick
For i As Integer = 0 To 4
If e.Y >= y(i) And e.Y <=
y(i) + 120 Then
For j As Integer = 0 To 3
If e.X >= j * 85 And e.X
<= j * 85 + 85 Then
If tile(i, j) = 1 Then
tile(i, j) = 2
score += 1
ElseIf tile(i, j) = 0
Then
Timer1.Enabled =
False
MsgBox("Score:
" & score)
End If
End If
Next
End If
Next
End Sub
Private Sub Form1_Paint(sender As Object, e
As PaintEventArgs) Handles Me.Paint
Dim g As Graphics = e.Graphics
Dim mypen As Pen = New Pen(Color.Black,
2)
Dim mybrushWhite As Brush = New
SolidBrush(Color.White)
Dim mybrushBlack As Brush = New
SolidBrush(Color.Black)
Dim mybrushGray As Brush = New
SolidBrush(Color.Gray)
Dim font As Font = New Font("comic
sans ms", 12, FontStyle.Bold)
For i As Integer = 0 To 4
For j As Integer = 0 To 3
If tile(i, j) = 0 Then
Dim rect As New Rectangle(j
* 85, y(i), 85, 120)
g.DrawRectangle(mypen,
rect)
g.FillRectangle(mybrushWhite, j * 85, y(i), 85, 120)
ElseIf tile(i, j) = 1 Then
Dim rect As New Rectangle(j
* 85, y(i), 85, 120)
g.DrawRectangle(mypen,
rect)
g.FillRectangle(mybrushBlack, j * 85, y(i), 85, 120)
ElseIf tile(i, j) = 2 Then
Dim rect As New Rectangle(j * 85,
y(i), 85, 120)
g.DrawRectangle(mypen,
rect)
g.FillRectangle(mybrushGray, j * 85, y(i), 85, 120)
End If
Next
Next
g.FillRectangle(mybrushGray, 10, 10,
110, 50)
g.DrawString("Score: " &
score, font, Brushes.White, 15, 25)
End Sub
Private Sub Timer1_Tick(sender As Object, e
As EventArgs) Handles Timer1.Tick
For i As Integer = 0 To 4
y(i) += 10
Next
If y(0) = 0 Then
tile(4, 0) = tile(3, 0)
tile(4, 1) = tile(3, 1)
tile(4, 2) = tile(3, 2)
tile(4, 3) = tile(3, 3)
y(4) = 360
tile(3, 0) = tile(2, 0)
tile(3, 1) = tile(2, 1)
tile(3, 2) = tile(2, 2)
tile(3, 3) = tile(2, 3)
y(3) = 240
tile(2, 0) = tile(1, 0)
tile(2, 1) = tile(1, 1)
tile(2, 2) = tile(1, 2)
tile(2, 3) = tile(1, 3)
y(2) = 120
tile(1, 0) = tile(0, 0)
tile(1, 1) = tile(0, 1)
tile(1, 2) = tile(0, 2)
tile(1, 3) = tile(0, 3)
y(1) = 0
tile(0, 0) = 0
tile(0, 1) = 0
tile(0, 2) = 0
tile(0, 3) = 0
Dim r As Integer = Rnd() * 3
tile(0, r) = 1
y(0) = -120
End If
Me.Invalidate()
End Sub
End Class
4 komentar:
Wah bagus min,sjarang ada blog yg nge-post ttg grafik nih, thanks min!
Post nya sangat membantu min. Ternyata mudah sekali membuat game piano tile.
Thx gan tgs ku jd selesai deh !
Such a nice article...
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